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雅思九分转载 Simon's 'video games' essay

2015-10-28 
雅思九分转载 Simon's 'video games' essay

雅思九分转载 Simon's 'video games' essay

  20121212

  来源 ielts-simon.com 谢振礼转载

  >Essay question:

  Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

  Give reasons for your answer and include any relevant examples from your knowledge and experience (to support your opinion).

  >Example answer:

  Many people, and childen in particular, enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the user, I believe that they are likely to have a harmful impact.

  On the one hand, video games can be both entertaining and educational. Users, or gamers, are transported into virtual worlds which are often more exciting and engaging than real-life pastimes. From an educational perspective, these games encourage imagination and creativity, as well as concentration, logical thinking and problem solving, all of which are useful skills outside the gaming contest. Furthermore, it has been shown that computer simulation games can improve users' motor skills and help to prepare them for real-world tasks, such as flying a plane.

  However, I would argue that these benefits are outweighed by the drawbacks. Gaming can be highly addictive because users are constantly given scores, new targets and frequent rewards to keep them playing. Many children now spend hours each day trying to progress through the levels of a game or to get a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to problems at school, when homework is sacrificed for a few more hours on the computer or console. The rise in obesity in recent years has also been linked to the sedentary lifestyle and lack of exercise that often accomany gaming addiction.

  In conclusion, it seems to me that the potential dangers of video games are more significant than the possible benefits.

  (258 words, band 9)


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